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Dave Stark
1734
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Posted - 2013.01.27 20:23:00 -
[1] - Quote
while it might work; why not put the effort in to giving player corps something to offer players instead of just making NPC corps terrible? "100k for notifications of stupidity, i love this bounty system." |

Dave Stark
1738
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Posted - 2013.01.27 22:46:00 -
[2] - Quote
Dyvim Slorm wrote:Dave Stark wrote:while it might work; why not put the effort in to giving player corps something to offer players instead of just making NPC corps terrible? That is already within the remit of players corps to some extent. The problem lies more in the cost of mitigation. If a player corp has say a 5% tax rate they are competing against an 11% tax rate that provides complete protection against a wardec, well worth a measly 6%.
i'm a miner, tax rate means nothing to me. although, player corps can't offer me anything i can't get in an npc corp as a miner. that's why i'm in an npc corp.
player corps need some unique/useful things they can offer members that can compete with being unwardeccable. "100k for notifications of stupidity, i love this bounty system." |

Dave Stark
1738
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Posted - 2013.01.27 22:52:00 -
[3] - Quote
Vaal Erit wrote:Dave Stark wrote:while it might work; why not put the effort in to giving player corps something to offer players instead of just making NPC corps terrible? My corp gives me free ships, logistics to wherever I want to go, people to fly with and like 1% tax rate. Name me a NPC corp that does better than that. Give new players a 3-6 month training time with NPC corps and then throw them into a FW corp. I have a hard time coming up with reasons why this would be bad. People can recycle characters and form 1 man corps to get around this. The change would point players towards more player interaction and competitive pvp as well as give players a sense of identity. Make it so you need at least 5 people to have a corp (like in other mmorpgs) and oh man now you have chaos.
just to prove a point, your corp has nothing to offer me. it's nice that your corp can offer you something, it really is, but i've never seen a corp that can offer me, as a miner, a single damn thing i can't already get myself. or something that doesn't come at a cost to myself.
also, not every one wants to be in FW. i have no interest in it and frankly i'd be rather irritated if i was forced in to a corp who's objective has nothing to do with anything i want to do. "100k for notifications of stupidity, i love this bounty system." |

Dave Stark
1738
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Posted - 2013.01.27 23:04:00 -
[4] - Quote
Dyvim Slorm wrote:Dave Stark wrote:
i'm a miner, tax rate means nothing to me. although, player corps can't offer me anything i can't get in an npc corp as a miner. that's why i'm in an npc corp.
That's a very good point, maybe tax mining yields for NPC corps then 
again, why not just make player corps attractive rather than making npc corps unattractive? "100k for notifications of stupidity, i love this bounty system." |

Dave Stark
1739
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Posted - 2013.01.27 23:22:00 -
[5] - Quote
Dyvim Slorm wrote:Dave Stark wrote:
again, why not just make player corps attractive rather than making npc corps unattractive?
The problem is that you then have to artificially add something to player corps. If it has an ISK value it would then be exploited to death. I suppose you could have some sort of base efficiency multiplier so that for example a miner in a player corp mined at 115% efficiency over an NPC miner at 100% (hope that makes sense)
i already get that, it's called an orca. "100k for notifications of stupidity, i love this bounty system." |

Dave Stark
1743
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Posted - 2013.01.28 04:13:00 -
[6] - Quote
Nevyn Auscent wrote:How exactly does someone in an NPC corp not socially interact? The most active corp chats I've ever been in have been NPC Corps. Random fleet ups occur. People want help, fitting advice, skill training discussions.....
I'd say the people in NPC corps interact socially and engage in the 'Multiplayer' aspect just fine thank you.
people being retards and spamming corp chat does not make them active, and discourages me from wanting to socially interact with my new corp friends!
npc corp chat is the blind, leading the blind and deaf, straight off a cliff, in to a pit full of dirty needles and alligators. i'd honestly rather have my face mauled by a rabid doberman than open corp chat in an npc corp, it'd be less painful. "100k for notifications of stupidity, i love this bounty system." |

Dave Stark
1751
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Posted - 2013.01.28 16:34:00 -
[7] - Quote
Mike Mulder wrote:Nicolo da'Vicenza wrote: they can consider joining a corp for mutual protection purposes.
Sounds like prison.
the key is not to hold on to the soap too tightly. "100k for notifications of stupidity, i love this bounty system." |

Dave Stark
1758
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Posted - 2013.01.29 02:12:00 -
[8] - Quote
Sean Parisi wrote:they are already penalized for being in an NPC corp.
not really. "100k for notifications of stupidity, i love this bounty system." |

Dave Stark
1759
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Posted - 2013.01.29 13:09:00 -
[9] - Quote
Inquisitor Kitchner wrote: I back the suggestion of increasing NPC corp tax again.
all the way to 100%.... and i'll still stay in the npc corp because you can't tax mining! "100k for notifications of stupidity, i love this bounty system." |

Dave Stark
1781
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Posted - 2013.02.01 12:27:00 -
[10] - Quote
Diablo Ex wrote:Well, if I have learned anything from this thread, it is a confirmation that the #1 reason to be in a NPC Corp is simply to avoid conflict. It won't matter how much they raise taxes. I will therefore conduct War on them by other means.
i wouldn't say that's true.
however, given the choice between a corp that gives you nothing. or a corp that gives you war dec immunity. it's a no brainer which you choose.
as i've said before, if you don't want people in NPC corps, give player corps something to offer the people who are in npc corps. i've been scanning the recruitment forum almost daily for over a month looking for a corp that can offer me anything of use, and i keep coming up empty. "100k for notifications of stupidity, i love this bounty system." |
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